NEW TUTORIALS ARE AT THE BOTTOM
Tutorial
#1: SOFTIMAGE|XSI
and mental ray Setting up a scene for Global Illumination using SOFTIMAGE|XSI (English) (This tutorial is also avaliable in German) (This tutorial is also avaliable in Korean) (This tutorial is also avaliable in Turkish) (This Tutorial is also Avaliable in French) (This Tutorial is also Avaliable in Spanish) By Ed Harriss - Website How to use Global Illumination Final Gathering to create realistic lighting effects. (Written for XSI 1.0 and 1.5) |
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#2: SOFTIMAGE|XSI
SOFTIMAGE|XSI Expressions made easy(English) (This Tutorial is also Avaliable in French) (This tutorial is also avaliable in Turkish) Drag and drop is quick and easy way to create expressions. (Written for XSI 1.0) |
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#3: SOFTIMAGE|XSI
and mental ray Layering textures and materials using the alpha channel in SOFTIMAGE|XSI (English) (This Tutorial is also Avaliable in Korean) (This Tutorial is also Avaliable in French) (This tutorial is also avaliable in Turkish) Learn how to control texture transparency with the alpha channel in XSI. |
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#4: SOFTIMAGE|XSI
and mental ray Independent control of Specular Highlights (English) (This tutorial is also avaliable in French) (This tutorial is also avaliable in Turkish) Place specular highlights anywhere on your object. Regardless of where the light sources are located in the scene. Update! There are now VBS versions. English or French |
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#5: SOFTIMAGE|XSI
and mental ray How to use the Lightning Volume Shader in SOFTIMAGE|XSI (English) (This tutorial is also avaliable in Turkish) (This tutorial is also avaliable in Korean) Create awesome lightning effects with just 2 spheres and a cube! |
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#6: SOFTIMAGE|XSI Ploygon Modeling: Subdivision Surfaces (English) (This tutorial is also avaliable in Turkish) (This tutorial is also avaliable in Chinese) (This tutorial is also avaliable in Korean) (This tutorial is also avaliable in Italian) (and this tutorial is also avaliable in French) Create a complex flying animal from just one cube! |
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#7: SOFTIMAGE|XSI Ploygon Modeling: Set Edges/Vertex Crease Value (English) (This tutorial is also avaliable in Turkish) (This tutorial is also avaliable in French) (This tutorial is also avaliable in Italian) Learn how "Hard Edges" and "Crease Values" can improve your Subdivision models. |
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#8: SOFTIMAGE|XSI Vertex Painting for SOFTIMAGE|XSI (English) (This tutorial is also avaliable in Turkish) (This tutorial is also avaliable in Korean) (This tutorial is also avaliable in French) Use vertex painting to "paint" color and transparency on to your objects. |
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#9: SOFTIMAGE|XSI Creating a Nebula in SOFTIMAGE|XSI (English) (This tutorial is also avaliable in Turkish) (This tutorial is also avaliable in Italian) A little walkthrough demonstrates an easy way to create a CG nebula. |
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#10: SOFTIMAGE|XSI Basics of the SOFTIMAGE|XSI interface (English) (This tutorial is also avaliable in French) (This tutorial is also avaliable in Turkish) (This Tutorial is also Avaliable in Spanish) Tips and advice to optimize and take full advantage of XSI technology |
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#11: SOFTIMAGE|XSI The Basics of SOFTIMAGE|XSI Subdivision Surfaces (English) Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador. |
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#12: SOFTIMAGE|XSI Modeling a Dog using Subdivision Surfaces (English) Written by - Roger Rosa - Website Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador. |
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#13: SOFTIMAGE|XSI Character Setup in XSI 1.5 (English) (This tutorial is also avaliable in Spanish) Learn how to easily set up your character for animation. The Stefan Andersson way! |
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#14: SOFTIMAGE|XSI
and mental ray Elliptical Filtering (English) By Dave Lajoie - Website Speed up your renders with the power of Elliptical Filtering. |
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#15:SOFTIMAGE|XSI
and mental ray Cubic Environment Mapping (English) By Dave Lajoie - Website Cubic 1 mapping, what it's advantages are and how to layout environment maps for use with it. |
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#16: SOFTIMAGE|XSI
and mental ray Text Extrusion through displacement mapping (English) (This tutorial is also avaliable in Korean) By Dave Lajoie - Website Extrude text using SOFTIMAGE|XSI's excellent displacement mapping and control the detail using its adaptive tesselation controls. |
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#17: SOFTIMAGE|XSI
and mental ray The Cross Hatch Shader Tutorial(English) By Dave Lajoie - Website Use the rgb intensity of a lambert illumination node to drive texture line thickness, in order to create a "cross hatching" effect. |
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#18: SOFTIMAGE|XSI
and mental ray Incidence Toon Rendertree (English) By Dave Lajoie - Website An alternative to the Toon shader. Learn how to use the Incidence node to drive a color_interpolate node to ink the coutour of an objects surface. |
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#19: SOFTIMAGE|XSI
and mental ray Interactive displacement map painting(English) By Dave Lajoie - Website Paint color on vertices, use a shader to extract that information and displace the surface wth it. |
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#20: SOFTIMAGE|XSI
Creating Scripts and Toolbars for Modeling(English) (This tutorial is also avaliable in French) Paint color on vertices, use a shader to extract that information and displace the surface wth it. |
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#21: SOFTIMAGE|XSI
SOFTIMAGE|XSI 1.5 Polygon Modeling Tutorial: Jellyfish(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION (This tutorial is also avaliable in Korean) Model a jellyfish using subdivision surfaces. The "Anthony Rossano" way! |
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#22: SOFTIMAGE|XSI
and mental ray MASSIVE SOFTIMAGE|XSI TUTORIAL ARCHIVE(English) Softimage.com has a large collection of Self paced learning: tutorials. From modeling and anmation to rendering and lighting. |
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#23: SOFTIMAGE|XSI
and mental ray SOFTIMAGE|XSI Mesmer Tutorials (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Mesmer.com has a large collection of SOFTIMAGE|XSI tutorials in the Mesmer distance learning section. |
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#24: SOFTIMAGE|XSI
and mental ray Rapid Caustic Tutorial (English) (This tutorial is also avaliable in French) (This tutorial is also avaliable in Chinese) (This tutorial is also avaliable in Spanish - Escena.zip ) Create realistic caustic effects using a photon emiting light! |
Tutorial
#25: SOFTIMAGE|XSI
and SOFTIMAGE|3D Importing a character from SI3D into XSI(English) Here we will look at a problem with the face shapes, how to fix it and how to set up an easy-to-use facial animation slider setup. |
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#26: SOFTIMAGE|XSI
Curse of the NURBS!(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Chris Maraffi's has a very cool tutorial on Modeling with NURBS Surfaces. Check it out! |
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#27: SOFTIMAGE|XSI
Rendering Optimization in SOFTIMAGE|XSI(English) Speed up your renderings with these optimization tips and tricks. |
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#28: SOFTIMAGE|XSI
Realistic Lighting: Global Illumination and Final Gathering(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION (This tutorial is also avaliable in Korean) Create realistic lighting effects using mental ray with Global Illumination and Final Gathering effects. |
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#29: SOFTIMAGE|XSI Adam Sale - Joncrow Entertainment Animation Tutorials(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION A collection of Tutorials on animation in XSI and beyond. From Adam Sales web site: Joncrow Entertainment. |
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#30: SOFTIMAGE|XSI 3D Math 101(English) Sin and Cos are the first trigonometry functions that you learn in your early school days, this tutorial briefly summarizes their common usage. |
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#31: SOFTIMAGE|XSI 3D Math 102(English) Using the information that you learned in 3DMath101... Model DNA! |
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#32: SOFTIMAGE|XSI Animate Tank Treads with Expressions(English) Learn to create an expression driven tank transport. |
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#33: SOFTIMAGE|XSI Basic XSI cloth tutorial(English) (This tutorial is also avaliable in Chinese) This tutorial explains what kind of basic setup can be done with XSI cloth. |
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#34: SOFTIMAGE|XSI
and Maya Maya2SOFTIMAGE|XSI (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION A very cool tutorial on converting your Maya info to SOFTIMAGE|XSI |
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#35: SOFTIMAGE|XSI Secondary animation using expressions (English) Avid South Africa's web site (www.avid.co.za) has a very cool animation tutorial: There is an animation on a character's head but no secondary animation on the ears. In this tutorial you are going to add it in. Thanks to Matt Lowery for this tutorial |
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#36: SOFTIMAGE|XSI Multiple particle emitters with only one cloud(English) This tutorial explains how to setup multiple emitters using only one cloud. The reason why we have to do that instead of creating two cloud system is because XSI Particles uses a volume shader that when overlapping, creates artifacts at rendering time.. |
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#37: SOFTIMAGE|XSI How to cap holes in Softimage XSI v 1.5(English) This tutorial explains how to cap holes in extruded polygons. A script is included to automate the task as well. |
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#38: SOFTIMAGE|XSI SOFTIMAGE|XSI v 1.5 Breakthrough Features Video Tuorials (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION 12 XSI Tutorials in Quicktime format. They cover: Modeling, Polygonal Modeling, Subdivision Surfaces, Curves and Surfaces, Surface Meshes, Manipulation, Animation Mixer, Dopesheet, Proxy Parameters, Simulation, Interactive Rendering, Texture Editor, Spreadsheet, and Net View. |
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#39: SOFTIMAGE|XSI SOFTIMAGE|XSI 1.5 NAB Video Tutorials (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION For a more in-depth look at SOFTIMAGE|XS... Shown here are but a few of the powerful new features in v.1.5 in QuickTime format. Animation Mixer, interactive Render Region, Net View, Polygonal Modeling, intelligent Transitions, Equalizing animation, Particles, Render Tree, Applying Shaders, Final Gathering, Referenced Models and Face Maker. |
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#40: SOFTIMAGE|XSI
or 3D and Photoshop
Animated GIF tutorial(English) Create a simple animated gif using Either SOFTIMAGE|XSI or SOFTIMAGE|3D and Adobe ImageReady. |
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#41: SOFTIMAGE|XSI
Shape Animation Tutorial(English) Set up controls for "Bernie the Turtle" to get some nice shape animation effects..... The "Stefan Andersson" way! =) |
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#42: SOFTIMAGE|XSI
Muscle Animation Tutorial(English) Learn how to animate a shape using the "link with" command. Again, thanks to Stephan Andersson. |
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#43: SOFTIMAGE|XSI
Displacement Mapping(English) By Peter Shin - Homepage Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Learn how to create detailed displacement mapping effects on fairly low resolution objects. |
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#44: SOFTIMAGE|XSI
Bump Mapping for Beginners(English) By Peter Shin - Homepage Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Bump mapping in XSI. |
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#45: SOFTIMAGE|XSI
Create a "Knight" chess piece using Subdiv Modeling(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Peter Shin - Homepage Subdiv Modeling for beginners in XSI. |
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#46: SOFTIMAGE|XSI
Final Gathering in XSI(Korean/English Hybrid Tutorial) More Information on the metallic effect can be found here: METAL(Korean) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Peter Shin - Homepage Subdiv Modeling for beginners in XSI. |
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#47: SOFTIMAGE|XSI
Mixing Bumpmaps with Vector Math(English) By Andy Hayes As you are aware, bump maps don't blend with mixing nodes in XSI. This tutorial shows how to blend bump maps using maths nodes in the render tree. |
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#48: SOFTIMAGE|XSI
Poly Texturing Primer(English) By Michael Isner - Webpage Comprehensive explanations on polygon texturemapping. If you like texturing (especially UV texturing) then you don't want to miss this one! |
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#49: SOFTIMAGE|XSI
Custom Muscle Bulge IK Setup Video(No Sound) By Miquel - Webpage Wach this small video (700k) to see how Miquel sets up his IK to for Auto Muscle Deformations. |
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#50: SOFTIMAGE|XSI
Gimbal Lock Tutorial(English) Solve the problems of Gimbal Lock..... The "Stefan Andersson" way! =) |
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#51: SOFTIMAGE|XSI
Converting Shaders to XSI (English) By Nanomation Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial will show you how to integrate custom shaders into Softimage XSI running under Windows NT. Most shader code that runs under Soft 3D with mental ray2.1 will run under XSI simply by creating new configuration files. |
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#52: SOFTIMAGE|XSI
XSI Toon Rendering (English) By Michael Arias Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial will show you how toon rendering works in XSI. |
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#53: SOFTIMAGE|XSI
What is Final Gathering? (English) By Manny Papamanos (This Tutorial is also Avaliable in Japanese) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION It's a rendering option that yields extremely realistic shading effects and is a lot less time consuming than radiosity. This is a simple tutorial made with XSI 1.5. |
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#54: SOFTIMAGE|XSI
Scary Skeletons (Chinese) By Chris Maraffi Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION "The main advantage of using IK is that it is faster to animate and edit the translation of one effector/IK handle, than to animate and edit the rotation of many joints using FK. On the other hand, FK is best used on skeletons that require high degrees of freedom when animating." |
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#55: SOFTIMAGE|XSI
Video Walkthrough (English) By Paulo de Andrade and Mark Schoennagel Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In this video walkthrough, Softimage's Senior 3D Animator Mark Schoennagel shows us some of the many cool features available in version 1.52 of Softimage XSI. (Requires QuickTime 5). |
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#56: SOFTIMAGE|XSI
Inverse Kinematics/Forward Kinematics Tutorial(English) While we wait for XSI 2.0 to arrive with it's auto IF/FK switching system we'll make do with this supercool tutorial. Again, thanks to Stephan Andersson!!! |
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#57: SOFTIMAGE|XSI
How to convert .3ds, .obj, .md3 etc to Softimage and XSI file format whilst keeping the UV info intact Tutorial(English) This tutorial will show you a pretty fool-proof way to get most existing object UV info into and out of Softimage or XSI with .3ds, .obj or .md3 format. Thanks to Bob Tekano for this one! |
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#58: SOFTIMAGE|XSI
Video Tutorial: Martin Belleau Modeling Demo (No Sound) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This demo was to show how easy it is to model in XSI. In this case, it is a Starship starting from a cylinder |
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#59: SOFTIMAGE|XSI
The Martin Belleau tutorial section (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Cool tutorials for SOFTIMAGE|XSI. |
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#60: SOFTIMAGE|XSI
Applying a bump on a group of objects that already have local textures (English) By Vertexvandal.com Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial will show you how to use a single texture to create a bump map accross several objects that already have a different texture on each of them. |
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#61: SOFTIMAGE|XSI
XSI Mentality - Creating Clean Scenes (English) By Vertexvandal.com Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This is not really a tutorial but rather an explanation and guide of the XSI Mentality as we like to call it. |
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Volume
FX - Advanced Lightning Shader(English) |
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Manipulating
Environment Shaders in XSI (English) |
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Setting
up nested Custom Parameters to create Hand pose sliders.(English) |
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Shoulder
skeleton setup in XSI: The musculature method (English)
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Constructing
a Character Rig In XSI (English) |
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General
Enveloping Reference notes(English) |
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Plateau
Interpolation (English) |
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Resetting
Your Actor (English) |
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#87: SOFTIMAGE|XSI
Polygon modeling methods(english) By Bill Blakesley - Web site (This tutorial is also avaliable in Spanish) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This strays from the typical tutorial in that I don’t go step by step through the creation of a model. I wanted to quickly show some of the useful ways the XSI 1.5 polygon tools and other features can be used in the building process. |
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#98: SOFTIMAGE|XSI
Target Lightning Tutorial (English) By Tony Johnson - Web site Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial uses the Lightning Shader in a slightly different way. By having multiple lightning sources follow a single target (or Vise Versa), one can achieve some nice special effects such as Tesla Coils, Electric chairs, alien medical exams etc. In this case I have set up two sources following a moving central target. I have also used some expressions in the values to help in automation and randomization. |
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#99: SOFTIMAGE|XSI
Spline creation (English) By Kim Aldis - Web site Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial teaches you how to create splines from a script in Xsi. |
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#100: SOFTIMAGE|XSI
Motion Blur Output Shader (English) By Ed Harriss - Web site Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial covers 3D, 2D and Deformation motion blur in XSI. |
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#101: SOFTIMAGE|XSI
XSI Scripting: Commands VS Object Model (English) By Michael Isner - Web site Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION I've created this document to help people understand how to best take advantage of the scripting tools inside XSI. The main point I wanted to get across: 1) It's quicker to make a script from commands. Basically you just do something in 3D, copy and paste the line and perhaps change the parameters a bit for your program. 2) A program made from the Object Model will run faster, but takes longer to make. The Object Model is the SDK of XSI so it also has access to much more than scripting, like UV's, point positions, ect... The Object Model is much more powerful than scripting and is really the only way to tackle anything complex like spatial transformations. |
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#102: SOFTIMAGE|XSI
F i L M B O X - 2 - X S I (English) By Alexander Hemery - Web site Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This is a "works in progress" tutorial/script that is designed to get you on your way to exchanging data between SOFTIMAGE|XSI and FiLMBOX. |
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#103: SOFTIMAGE|XSI
Video Tutorials: SOFTIMAGE|XSI 2.0 Siggraph 2001 (English) By CG Visual - Web site Looks like someone smuggled a video camera into the Softimage users group at SIGGRAPH 2001. Look in the middle of this page. There are 9 Softimage mpegs. (Approx 30 meg each) covering SOFTIMAGE|XSI 2.0: Fur, Compositing, Texture Editing, Animation, etc... |
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Order
of Operators (English) |
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Tutorials: SOFTIMAGE|XSI 2.0 at SATIS 2001 (French) |
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#106: SOFTIMAGE|XSI
Using and image with an alpha channel(English) This should have been an easy task, but somebody made a mistake on how to incorporate this feature. Many people have been asking about this (at least here at the studio). So there for the function is not complete or understandable. This should also be one of the most basic functions in XSI, but have become somewhatof a nightmare. So... to the developers: Look at Softimage|3D 3.x and see how it works there! Time to texture: The "Stefan Andersson" way! =) |
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#107: SOFTIMAGE|XSI
Michael Isner's 10th Level Magic User Quaternion Spells(English) By : Michael Isner - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Solving rotation problems in XSI 2.0 or greater. Lern all about: Visualizing Rotations, Comparison of Rotation Representations, Using Quaternions without scripting, Techniques to Visualize Quaternion Operations, Extracting Quaternions from Euler, Reading Quaternions Directly, Adding 2 Quaternions, Blending 2 Quaternions, Reversing Rotations, Subtracting Quaternions, Scaling Rotations and Constraining Rotations to a plane. |
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#108: SOFTIMAGE|XSI
Creating an Eye using SOFTIMAGE|XSI(English) By : David Alonso - Website (This Tutorial is also Avaliable in Spanish) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Basic tutorial, made for version 15 or later. The first part is oriented to learn to generate textures using the possibilities of the Render Tree and the second sample some of the tools of the XSI that will allow us to automate animation controls. |
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#109: SOFTIMAGE|XSI
Creating a Button that Has a "2 Line" name(English) By: Mugi Barley - Website (This Tutorial is also Avaliable in Japanese) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION If the script name is longer than the toolbar button. you can not read Script Name correctly. So you want to display your ScriptNames in 2 lines? I've seen some toolbar buttons that are 2 lines. But how did they do it? |
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#110: SOFTIMAGE|XSI
Converting camera properties between maya and XSI(English) By Ed Gross - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION So, you want to take your Maya scene and render it in XSI but you can't get your cameras to match up. This tutorial will explain how to get them to work together. |
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#111: SOFTIMAGE|XSI
"Simulating" Subsurface Scattering in SOFTIMAGE|XSI(English) By Dave Lajoie - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In SOFTIMAGE|XSI V2.0, the rendertree volume has been improved. With Mr3.0 you can now use the shader State-Scalar properly to extract the volume depth or thickness to modulate the effect. |
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#112: SOFTIMAGE|XSI
Model a Cow Head! (French) By Zobal and 3dvf.net Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Cow head modeling! =) It doesn't get any more fun that this, unless, of course, you happen to be modelling monkeys! (Written for SOFTIMAGE|XSI 1.0 and 1.5) |
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#113: SOFTIMAGE|XSI
CUSTOM RIG SETUP (English) By Michael Donovan - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial will show one way to set up an IK rig for legs in XSI. It has complete heel toe controls, and only uses one conditional expression that prevents the foot from penetrating the ground. Most of the control is derived from the use of constraints. This rig will include two independent hierarchies. The 1st one will include only skeletal objects. The second one will include only control objects. All of your animation will occur on the Control hierarchy. (Written for SOFTIMAGE|XSI 1.53) |
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#114: SOFTIMAGE|XSI Producing Caustic Effects with Glass(English) By Susan Windeatt - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In real life glass casts caustic effects on nearby surfaces when illuminated. Caustics are specular light patterns created by the reflection or refraction of light which then hits a diffuse surface. Such effects can be seen in the movie clip opposite which shows caustics illuminating the surfaces around the window whilst the light source is animated. Examples in this website simulate a scene in which a light shining through a specular glass window is casting caustic effects onto the diffuse surfaces in the room. (Written for SOFTIMAGE|XSI 1.5) |
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#115: SOFTIMAGE|XSI
Timelapse Ear Modeling Movie(No Sound) By Miguel Méndez Menéndez - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Model an Ear with SOFTIMAGE|XSI. This tutorial is based on the method used by Bay Raitt and other hardcore Mirai users. (Created with SOFTIMAGE|XSI 1.5) |
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#116: SOFTIMAGE|XSI
Mental Ray Rendering Basics(English) By Stephan Haidacher - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This page discusses Antialiasing, Motionblur, Etc.. Settings, General rules for mental ray including distributed rendering. |
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#117: SOFTIMAGE|XSI
Mental Ray Lighting Basics(English) By Stephan Haidacher - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This page discusses all types of lights and strategies to handle them properly. This tutorial is based on my experiance with mental ray and prman, but could be used for other packages with similar features. |
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#118: SUBD Modeling
More Timelapse Ear Modeling Animated GIF(No Sound) By Bay Raitt - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Model yet another Ear. (Created with Mirai) |
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#119: SOFTIMAGE|XSI
Transparency Mapping (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Peter Shin - Homepage Learn how to cut holes in your objects without changing the geometry. |
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#120: SOFTIMAGE|XSI
Merging object's points(Chinese) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Manny Papamanos - Website From multiple nurbs to a single poly with the bridge tool. |
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#121: SOFTIMAGE|XSI
More on Commands vs ObjectModel(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Guy Rabiller - Website (This tutorial is also avaliable in French) From multiple nurbs to a single poly with the bridge tool. |
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#122: SOFTIMAGE|XSI
How to animate lights intensity in circular sequences(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Guy Rabiller - Website (This tutorial is also avaliable in French) When you want to animate many lights in a coherent way, this can quickly becomes a tedious work. With the help of scripting, this could be a lot easier. |
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#123: SOFTIMAGE|XSI
How to place and animate dominos on a path(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Guy Rabiller - Website (This tutorial is also avaliable in French) Some tasks wich involve numerous similar objects can quickly become a real nightmare, if done by hand. Here we want to place and animate numerous dominos - 1000, 10000 even more - along a path, without dealing with each domino individualy. |
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#124: SOFTIMAGE|XSI
Global illumination, par F3d.(French) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By F. 3D from MARS - Website Learn how to set up Global Illumination. |
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#125: SOFTIMAGE|XSI
Mix2colors : superposing 2 opaque images(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By David Saber - Website (This tutorial is also avaliable in French) This tutorial shows how to superpose 2 images while keeping them opaque. A very easy task with Xsi. But the true aim of the page is to explain how the mix2colors node works. |
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#126: SOFTIMAGE|XSI
Cloth dynamics avec XSI(French) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Pixelcreation Cloth dynamics avec XSI ou comment faire sécher ses draps. Ou comment faire sécher ses draps avec la nouvelle version de Softimage. |
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#127: SOFTIMAGE|XSI
Local Transform Constraint(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Guy Rabiller - Website (This tutorial is also avaliable in French) Manipulating and animating a hierarchy of objects could be confusing, especialy when you start using Softimage|XSI. In the documentation, you learn how to manipulate objects with the 'node selection' mode or the 'branch selection' mode. But its only for manipulation purpose, and has nothing to do with your final animation, wich can leads you to some troubles if you don't pay enough attention to it. |
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#128: SOFTIMAGE|XSI
Pass & Rendertree(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Guy Rabiller - Website (This tutorial is also avaliable in French) The idea is to have some sort of Depth Map but focused on an object. The target object should always be white, while the front and background stay black, with a gradient in between. |
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#129: SOFTIMAGE|XSI
Mixing Textures with Vertex Painting(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By F. 3D from MARS - Website MIX TWO TEXTURES WITH VERTEX MAP IN TEN CLICK's =) |
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#130: SOFTIMAGE|XSI
Subsurface Scattering Fake Shader description Tutorial (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Tom Sporer - Website (This tutorial is also avaliable in Japanese Link #1) (This tutorial is also avaliable in Japanese Link #2) In this short tutorial i want to show you the use of lightscattering which can be used to generate fantastic translucent effects, You can use this shader to simulate wax, glas, skin, .... |
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#131: SOFTIMAGE|XSI
Subsurface Scattering Fake Shader blue glass setup Tutorial (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION By Tom Sporer - Website (This tutorial is also avaliable in Japanese Link #1) (This tutorial is also avaliable in Japanese Link #2) In this short tutorial i want to show you the use of lightscattering which can be used to generate fantastic translucent effects, You can use this shader to simulate wax, glas, skin, .... |
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#132: SOFTIMAGE|XSI
Rigging Hips in Softimage|XSI 2.01 (English) By Michael Donovan - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial will teach you one way to set up hips for a character. This setup is designed to give the animator maximum flexibility and at the same time drive the character through the use of a number of expressions. At no time is the animator restricted by the result of any of the expressions and at all times has the capability to compensate or override the results of said expressions. The result : A fun, fast and flexible rig to animate. |
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#133: SOFTIMAGE|XSI
Introducing the Isner Spine(English) By : Michael Isner - Website (This tutorial is also avaliable in Japanese) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION I've spent about a year now working on the problem of engineering a character spine. Prior to me releasing this the common approaches to this problem I'd found were: 1) Trying to resolve a spine as a 3D chain where the bone role was divided across the length of the chain. 2) Using a nest of constraints and expression to subdivide the vertebra poses. 3) Using a spline for the vertebra positions and rigging techniques to control the rotation. All of these approaches in the form I'd encountered them fail because of gimbel locking. To me good character setup is minimalist and a straight line to the optimal solution of best fit. The spine was usually the part of a character setup that was over designed, and not functional (in all fairness on my own rigs as well :) It seems likely this new approach will spread beyond XSI, so for the record: this is where it started. I released an early proto-type in the default rig of XSI 2.0, but a number of significant features have been added since. |
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#220: SOFTIMAGE|XSI SOFTIMAGE|XSI v 3.0 Breakthrough Features Video Tutorials (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION 31 XSI Tutorials in Streaming format. They cover a wide range of the new functions that are XSI 3.0. |
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#221: SOFTIMAGE|XSI SOFTIMAGE|XSI v 3.0 Tutorials (English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION A lot of new XSI Tutorials in format. They cover a wide range of the new functions that are XSI 3.0. |
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#222: SOFTIMAGE|XSI SOFTIMAGE|3D To SOFTIMAGE|XSI Cheat Sheet (English) By : LSM, The Basement Fox Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Transitioning from Softimage|3D to Softimage|XSI? Then this is for you!It's in Japanese, but all the important information is in English. Just click on the highlighted portions of the Softimage3D interface to see the XSI equivalents. |
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#223: SOFTIMAGE|XSI SOFTIMAGE|3D To SOFTIMAGE|XSI Tutorials (Japanese) By : LSM, The Basement Fox Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Transitioning from Softimage|3D to Softimage|XSI? Then this is for you! It contains tips on Modeling, Animation, Rendering and other tips. |
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#224: SOFTIMAGE|XSI SOFTIMAGE|XSI Hair Tutorials (English) By : Anthony Rossano, Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Hair Optimization! |
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#225: SOFTIMAGE|XSI FXTree Editing using the Animation Mixer (English) By : Graham D Clark, Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION How to edit in the FXTree using the Animation Mixer. |
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#226: SOFTIMAGE|XSI Keying Logo with Mix2Colors Node (English) By : xsi-gedi Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION How to add a logo to your object with the mix 2 colors node |
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#227: SOFTIMAGE|XSI Pre-Production for Animation "BIRD" (Korean) By : Anikoleez - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Pre-Production for Animation "BIRD |
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#228: SOFTIMAGE|XSI Character Modeling (Korean) By : Anikoleez - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Character Modeling |
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#229: SOFTIMAGE|XSI Character Skeleton Setup (Korean) By : Anikoleez - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Character Skeleton Setup |
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#230: SOFTIMAGE|XSI Hand & Finger Setup (Korean) By : Anikoleez - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Hand & Finger Setup |
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#231: SOFTIMAGE|XSI Adding Depth and Highlights with Toon Paint (English) By : Shawn Woods - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In this tutorial I'll teach you how to use the Toon Paint node in Softimage|XSI to add highlights around a dark character or to improve the depth in the shadow areas of any character. It's simple and easy to use and best of all... it does not change the overall look of your material. |
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#232: SOFTIMAGE|XSI Toon Shading Tutorial ZIP (English) Toon Shading Tutorial PDF (English) By : Bell Images - Website To download a zip file that includes the XSI project and the pdf file, choose "ZIP". To view the pdf file without downloading the project, choose "PDF". |
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#233: SOFTIMAGE|XSI Realtime Shader Tutorial(English) By : Homam Bahnassi - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In this tutorial you'll learn how to simulate the output of a real-life application (TerminatorT) inside your XSI environment. |
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#234: SOFTIMAGE|XSI Scripting for XSI (English) By Andy Hayes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION At the NCCA, Bournemouth Uni I cover scripting in XSI along with another colleague of mine. We use the first term as a basis for introducing programming concepts, so although a little soft on the XSI side it covers most of the aspects that we go onto to use in the 2 other terms. These notes correspond to some of the material that I cover in that first term and as such represent only about 50% of what we actually teach. |
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#235: SOFTIMAGE|XSI Using Addons in XSI (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Learn how to use Addons in XSI. |
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#236: SOFTIMAGE|XSI Keep the Teeth with the Face! In XSI. (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Learn how to keep your teeth in the face! :). |
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#237: SOFTIMAGE|XSI Footroll Video Tutorial(English) By Wayne Kinney - Website Its over 6 minutes long and under 4 MB! |
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#238: SOFTIMAGE|XSI XSI muscle bulging video tutorial (English) By Wayne Kinney - Website XSI muscle bulging video tutorial Mirror link: Muscle Bulge Video Tut. |
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#239: SOFTIMAGE|XSI Multiple "Fluid Emitters" for XSI (English) By Rick - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Learn how to create 3 fluid emitters in xsi3 that intereact. |
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#240: SOFTIMAGE|XSI A rough constraints guide for your characters (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This is a set of notes that I use when introducing basic character constraint setups to my students. |
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#243: SOFTIMAGE|XSI The Chlosh XSI Interface Tutorial (Korean) By Chlosh - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION The Chlosh Interface Tutorial |
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#244: SOFTIMAGE|XSI Model a Vase! (Korean) By Chlosh - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION A Vase Modeling Tutorial |
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#245: SOFTIMAGE|XSI The Chlosh Final Gathering Tutorial (Korean) By Chlosh - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION The Chlosh Final Gathering Tutorial |
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#246: SOFTIMAGE|XSI The Chlosh Final Gathering VIDEO (10.3meg) (Korean) By Chlosh - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION The Chlosh Final Gathering Video (32meg) |
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#247: SOFTIMAGE|XSI XSI Fundamentals Tutorials(Japanese) By : Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Loads of them... Interface, Polygons, Animation, Etc... |
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#248: SOFTIMAGE|XSI EasyLOCK IK Hand-Locking Mechanism(English) By : Josh Enes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Some of you probably have your own favorite way of stopping a hand from moving around, but here is my favorite way. It lets you lock down your hand, but still be able to animate the hand bone. I will also show you how to set up some custom parameter sliders so you can enable, disable, and blend the hand lock the easiest way possible. |
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#249: SOFTIMAGE|XSI EasyLITE LightRIG (English) By : Josh Enes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION I created this light rig in order to make it through the process of lighting my characters more quickly. The lights adjust themselves to the camera so the lighting always looks the way you set it up. It works especially well if you have big camera moves where you need the lighting to stay consistent. Now it takes me a matter of a minute to set the colour and intensity of the lights instead of playing with the light positions for half an hour. I used it on all my characters, so I know it works. |
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#250: SOFTIMAGE|XSI Easy Roll(English) By : Josh Enes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION I set up this nice little rig in an effort to do away with Up-Vectors. I am currently using it on all the characters in my demo reel, as are many of my classmates in 3D34. It has been tried and tested and really works well. It is mostly for use on legs, but will also work on arms, however you may find that for arms you like using an Up-Vector better. I hope you find it useful in your future projects. |
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#251: SOFTIMAGE|XSI Simplified Reverse Foot Rig(English) By : Josh Enes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Still confused about how to create an easy to use foot rig that won't break? Give this one a try. It is easy to set up and has all the functionality of reverse foot rigs you have seen elsewhere without the need to branch select. |
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#253: SOFTIMAGE|XSI
Rendermap and Final Gathering: A few techniques...(English) By Dave Lajoie - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION When you render a scene with FG and then bake the result using rendermap, the FG doesn't look the same. Here is how to fix that... |
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#254: SOFTIMAGE|XSI
Creating eyeballs in Softimage XSI (English) By Saf - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Depending on the style of animation you wish to create, a sphere with a texture map can work perfectly well in portraying an eyeball, especially if you are going for a cartoon look. However, I was quite interested in creating an eye which had a lot more depth.......the kind of eyeballs you might expect in 'Monsters Inc' and 'Ice Age'. |
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#255: SOFTIMAGE|XSI
Creating a Synoptic view (English) By Saf - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION In this tutorial we are going to create a synoptic view in XSI for a character I have been working on. |
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#260: SOFTIMAGE|XSI Rotoscope Reference Tutorial (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION It's a rotoscope reference tutorial. I get complaints from students all the time who don't like using the roto windows to model, so I put together a variation on that theme. |
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#261: SOFTIMAGE|XSI Sprite Tutorial (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This is a short video tutorial on using sprites in XSI. |
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#262: SOFTIMAGE|XSI ZDepth Tutorial (English) By Adam Sale - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This is a short video tutorial on using ZDepth in XSI. |
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#263: SOFTIMAGE|XSI Wiggling ears tutorial (English) By Peder Kallin - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION The goal with this tutorial is to create so called secondary motion. Lets say we have a rabbit jumping and we wants it ears to wiggle and deform in relation to how it moves. Well this is one way of doing it without having to set a lot of keys |
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#264: SOFTIMAGE|XSI
Michael Isner's Guide to Thinking with Transforms and Matrices(English) By : Michael Isner - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION For the visual thinkers out there working on tough technical problems I've made a new guide to manipulating transforms. There's lots of very interesting things that can be created with deep understanding of this area, so I created it to help those struggling like I was. |
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#265: SOFTIMAGE|XSI
Photoshop PSD Extract for XSI(English) By : Dan Wade Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION I thought this might be handy for a few people. The basic idea is simple. When I'm putting together a decent texture with specs, bumps, colour maps etc; most people tend to use different files for each value. This handy little tutorial that I got off one of my tutors in uni, allows you to have 1 simple photoshop file, with all its layers, and extract these using the FXtree. This way you can keep your files nice and simple with having just 1 main image file! |
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#268: SOFTIMAGE|XSI Sub Surface Illumination for XSI (English) By Andy Hayes - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Tranvol2 is a complete material (and shadow) shader for mental ray that allows sub surface illumination and shadowing. |
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#269: SOFTIMAGE|XSI Geometry Displacement. Tutorial (English) By Felix Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Want to turn your displacement maps into real geometry? Then this is for you. |
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#270: SOFTIMAGE|XSI Rendermapping a surface UV coordinates to a converted mesh (English) (This tutorial is currently offline) By thejaco Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This so often recurring question is "how do i keep my UV textures when i convert from nurbs to poly ?" This tutorial isn't a correct standard procedure neither a definitive solution, but in some cases it will get things done. |
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#305: SOFTIMAGE|XSI
Shader Programming 2 (English) By Nanomation Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION This tutorial builds on the concepts introduced in part 1. It starts by showing a simple utility shader, and then examines the shader wizard in some detail. Finally the tutorial shows how a typical phong shader works, and expands on the code to produce a new effect. |
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#334: SOFTIMAGE|XSI Adam Sale - Symmetrical Shapes Tutorials(English) Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION A tutorial on working with symmetrical shapes. |
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#351: SOFTIMAGE|XSI DotXSI Programming - Shader Maker(English) By : Homam Bahnassi - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Learn how to open shaders into your real-time app through the dotXSI file format, this covers DSK|ShaderBass real-time shaders, which are based on DirectX. |
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#352: SOFTIMAGE|XSI X-tasy (ecstasy) with Real-Time Shaders(English) By : Homam Bahnassi - Website Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION Achieve production-quality rendering effects with the new DSK|ShaderBass system by simulating a mentalRay shader in XSI. |
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