Quick Guide for texturing hair
| Texturing
hair isn't all that easy if you don't know how to work
with it. First you need to transfer your UV data. This
is called "Transfer Map", but don't confuse it with
transfering you image data. For this example I've
made a NURBS sphere which has the default XSI images
(the one that shows up when you add an image node).

I also applied a UV mapping (then
pressed freeze). So in the hair module (with the sphere
selected) press Hair-> From Selection. Close
the popups. Make sure your hair is selected, then press
Transfer Map. Now we need to find your UV mapping
that you have on your sphere. You can find that in your
explorer view. See image below.

With your hair still selected you open
up the Render Tree. You should now see the
default hair shader. All we need to do now is do add an
image. Do this with the menu (in the Render Tree)
Nodes-> Texture-> Image. The connect it to
all the diffuse inputs. Double click on the image
node. We need to set the UV data now, and that we did
transfer before. So in the pull down menu for "Texture
Projection" you should find that there already is a UVW
mapping there. So just chose that one.


Same sphere but with 100.000 strands of
hair

I hope I could help out :) ©2003, Stefan Andersson
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