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1) start with a poly.mesh.sphere Get->Primitive->Polygon Mesh->Sphere 2) increase the subdivisions U 18, V 18 3) Get->Property->Color at Vertices 4) Get->Property->Paint Vertex Color Tool 5) Paint on the sphere 6) Ctrl-w opens the paint options 7) in the Vertex
color painting tab you can change the opacity , color, and bleeding
options.
8) now that you have experimented with vertex painting we will use it for painting a transparency map 9) paint a black and white pattern a bit like this one (white will be transparent and black will not)
10) now we are going to connect the vertex values to the transparency map 11) open the render tree 12) get a Vertex RGBA node (under Node->Texture-> vertex RGBA) and connect it to the transparency of the phong node:
by connecting a blue
color to the phong node and adding 2 shadow-casting spots,
that's it! it's finished: | ||||||||
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website: skol - effects visuels
modified by: Ed Harriss