Remarks:
Be sure you are in the "model" module (press 1)
This tutorial works in SOFTIMAGE|XSI 1.5 and above only
start with
a polymesh cube: Get->Primitive->Polygon Mesh->Cube
set these values : u:3 v:3 base:1

if you don't have something that looks like this,
then something went wrong. =)
get
property->geometry approximation
change mesh subdivision level to 2
select the polygon in the middle with the U-key
move this
polygon in front so it looks like the following pic:

using the
Select->Select Adjacent->Edges 4 edges will be selected,

we are
now going to make the "hard" in terms of subdivision:
Modify ->Component -> Make Hard Edges/Vertex
as you can see you really have hard edges now !
Softimage never lies :-))
you can
test it with vertices also:
now go to
the back of the deformed cube and selet the 3 edges as sown in the
figure:
 and instead of Marking the component as Hard or not you can
set a value for this.
Modify->Component-> Set Edge/Vertex Crease Value
This is what you can get if you set the EdgeCrease Value high enough:
See it move in real time? It looks almost as if this was sort of a Magnet
Value !
no © 2000 - by olivier amrein
website: skol - effects visuels
modified by: Ed Harriss
|