DISPLACEMET MAPPING
Hello! Thomas it's for you !!
1 . pre-production
1) idea sketch & detailed workflow planning
2. production
2-1 base material & connecting displacement node
Get > primitive > grid
geometry > u , v 50 or more
material > phong > illumination > diffuse
material > phong > transparency / reflection
select grid > press 7
make render tree structure like below
where can we find color to alpha node ?
the answer is below
double click image node > define projection ( planar xz )
drag q
good !