![]() Model and texture provided by Nate Anderson |
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The simplest way to get your UV info to render is to toggle 'mirror UV' (1) in the paint window. As the UV's are *generally* ofset by 1 the mirroring essentially repeats the UV's in all directions. Thus one of the repeats hits your model at render time. This unfortunately doesnt display properly in the hardware display window with textures on. (see above pic) In order to see the UV's there in softimage you need to
Some instances of UV's are going to be easier to move and place than others. Once you have done it a few times you will be fine.
In XSI this UV
translation is even easier. simply open texture window and select all UV's and
translate them up onto the right place in the picture.
Happy UVing