Adding the Floors, Walls, Ceiling, etc…

Some of these objects will be Transmitters or Receivers, or both.

Here is a list of objects and the properties that you will need to give them.

 

Object

Global Illumination
Receiver

Global Illumination
Transmitter

Room (ceiling)

yes

yes

Ceiling_light

no

yes

Right_wall_hall

yes

yes

Left_wall_hall

yes

yes

*Floor_bounce

no

yes

Door

yes

yes

Window

yes

yes

Door_frame

yes

yes

Frame

yes

yes

*Floor

yes

no

Right_wall

yes

yes

Left_wall

yes

yes

F_art

yes

yes

*Two objects are needed for the light from outside to reflect properly off of the floor. The floor object is just a grid with a wood texture map on it, will be a receiver only. (This is what everyone will see) The floor_bounce is a plain grid with a gray material on it. (Located under the floor) This will give us a nice bounce light effect. That is why it is only a transmitter. If we had used the floor object with the wood texture as the transmitter then the whole room would be bathed in a harsh wood colored light and would not look quite right. Also, shadow casting has been turned off on the floor object so that it will not interfere with the floor_bounce objects ability to illuminate the room from underneath.

 

 

Adding Lights as props to the Photon Director



To see the effects of the Global Illumination you will also have to add the lights as Props to the Photon Director.

1. Select Lights from the drop-down list.
2. Select the light called Fluorescent.
3. Click Add Props button
4. Click the Global Illumination check box.
5. Repeat these steps for the other four lights. (Sunlight, Art, Outside and Hallway.)

Click here to go to the next page

Click here to go to the previous page