Adding the Floors, Walls, Ceiling, etc…
Some of these objects will be Transmitters
or Receivers, or both.
Here is a list of objects and the properties that you will need to give them.
|
Object |
Global Illumination |
Global Illumination |
|
Room (ceiling) |
yes |
yes |
|
Ceiling_light |
no |
yes |
|
Right_wall_hall |
yes |
yes |
|
Left_wall_hall |
yes |
yes |
|
*Floor_bounce |
no |
yes |
|
Door |
yes |
yes |
|
Window |
yes |
yes |
|
Door_frame |
yes |
yes |
|
Frame |
yes |
yes |
|
*Floor |
yes |
no |
|
Right_wall |
yes |
yes |
|
Left_wall |
yes |
yes |
|
F_art |
yes |
yes |
*Two objects are needed for the light from outside to reflect properly off of the floor. The floor object is just a grid with a wood texture map on it, will be a receiver only. (This is what everyone will see) The floor_bounce is a plain grid with a gray material on it. (Located under the floor) This will give us a nice bounce light effect. That is why it is only a transmitter. If we had used the floor object with the wood texture as the transmitter then the whole room would be bathed in a harsh wood colored light and would not look quite right. Also, shadow casting has been turned off on the floor object so that it will not interfere with the floor_bounce objects ability to illuminate the room from underneath.
Adding Lights as props to the Photon Director
To see the effects of the Global Illumination you will also have to add the
lights as Props to the Photon Director.
1. Select Lights from the drop-down list.
2. Select the light called Fluorescent.
3. Click Add Props button
4. Click the Global Illumination check box.
5. Repeat these steps for the other four lights. (Sunlight, Art, Outside
and Hallway.)
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