I Use 3D
explorer as a 'buffer' to sort out whether or not a 3d file has UV info
assigned or not. If I cant reassign and see the correct texture applied
to the model in here then its not going to work in Softimage import. 3D
Explorer can also read and write .XSI (v.1) files which can then be imported
into Softimage 3D. This is not necessary in the conversion process, just
*handy* |
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The first stumbling block that most people come to is that the model imports OK as a .3ds but the texture isnt there. Softimage imports the model in but doesnt say that anything went wrong immediately. You have to see what happened by clicking on the status bar at the bottom of the interface. This will bring up a window showing you a 'history' of actions that softimage has just completed. Normally there will be an *error* in there somewhere. here are some things that are likely to cause errors or make your texture not load into softimage.
If you have set everything up correctly then you will see in the schematic window the models and textures imported. (like below) If you dont see local textures applied when matter mode is switched on in the schematic, then something went wrong somewhere. try a different format or click on the info bar in softimage (at the bottom) to see what went wrong.
