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PART
II
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select
the object and add the a Subdivided Poly Mesh
note: be
sure you are not working in Immed mode or you will not have the
"Modeling Relation" select the
vertex in the low-poly model as shown : see the subdivided polymesh
move in real time? thats the joy of 1.5 :o) by moving the points around (the "I move-scale-rotate the points trick") you can easily make a cool Nessie-face:
select the polygons
as shown in fig 423. (before) and make a
you can momently hide the "Subdivided Mysterious Animal" as we will now add the wings to the low poly model. select these 2
edges: now do a Extrude
Along Axis with the following values: you should have this
kind of weirdo wings: with the help from
the magic that only the creatives like you have, and if you unhide the
subdivided mesh you have well you know know the basics of polygon modeling.... with a little practice and tricks you can easily do in a few minutes a cool dragoon like this one (nothing to do with this tutorial): Click here for before subdivision/after subdivision images thanks for having read this tutorial until the end...the nation is very proud of you. Questions? You can mail me for anything, except for money because I don't have any ;)
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