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Objects in the scene
transmit and receive photons in order to create a photon map which
is used to determine the caustic effect. The appearance of caustic
effects in the scene also depends on the relative position of the
light and the scene objects.
Caustic effects occur when
photons emitted from a light source are reflected or transmitted by
a specular surface and are reflected by a diffuse surface to the
camera. Highly specular surfaces such as glass which transmit
photons are said to cast a caustic and surfaces which diffusely
reflect a caustic to the camera are described as receiving a
caustic.
To produce caustic effects objects in the scene
must be defined as a either a transmitter or receiver of photons and
then assigned a material and photon shader appropriate to that
purpose. In this scene the glass was the specular surface which
casts the caustic and other surfaces surrounding the window are
recieve the caustic effects.
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