3. fine tunning the bump.
take a close look , it needs to be flipped
double click the image node in render tree
and advanced tab > alternate > check v
ok well done
and the word must be carved inwardly
check enble > bump map factor be negative ( it means inward carving)
ok its good.
but only we cannot see the base texture. word texture is need to be adjusted to be transparent except alpha image.
only the alpha image of the word texture is needed
there are two way of deleting un-alpha image (?)
1. using diffuse(ambience) blending property editor
double click the diffuse ( ambience ) blending property editor.
you know layer 1 is word texture.
drop down rgb weight to 0 then color information is deleted.
and turn up alpha weight to .5 or more.
2. using image property editor
double click image node in render tree.
before adjust a parameter
after adjust a parameter (color information is deleted)
Let's take a close look at the word.
it is still crude.
advanced tab > adjust bumpmapping step like below.
.002 is reasonable
anyway when it comes to texture
it is finished
Let's take a coffe break !
For the Glory of our Lord, Jesus Christ