Now the real work :)

1. open xsi or make a new scene.

2. create a poly mesh grid from the primitive tab.

3. rotate the grid 90 degrees on the x axes so it will be like this .

4. apply a phong material to the grid.

5. open render tree (7 on the keyboard) and pic 2 image texture nodes.

6. pic up mix 2 colors node.

7. now you have to import your image and make it clip, do this from the render drop down text and choose (create clip from file )

locate your file and hit ok .

8. now in render tree get the clip and connect it to the 2 image texture nodes you made.

9. get a checkboard texture node.

10. now connect the checkboard node to the base_color input in the mix 2 colors node .

11. connect one of the image texture nodes to the color1 input in the mix 2 colors node .

12. connect the other image texture node to the weight 1 input in the mix 2 colors node it should look like this :

13. connect the mix 2 colors node to the ambient and diffuse inputs in the phong shader node it should look like this :

14. now in the camera viewport drag a render region around the grid and this is what you will get :

this is not what we need, to solve this

15. double click on the image texture node that you conectd to the weight input in the mix 2 colors node you will get it's property window

check the copy Alpha to RGB box .

16. drag a render region around the grid again and voila you got your logo over the checkboard texture clean .

Go to part 1


you can get the images i used here

you can get the scene file here


there is a lot more about the render tree in xsi, it is really a great tool and i am trying to master it as much as i can

i hope this would be helpful for some novice people like me

i will try to share more tips in the future but for now keep the xsi world high :)


for any further questions or info contact me at

xsi-gedi@hotmail.com