![]() |
|
SOFTIMAGE|XSI:
Mastering Lighting This Two tape set covers all the the complex lighting controls in SOFTIMAGE|XSI. It comes with a bonus CD-ROM* containing all of the scenes, utilities and texture maps used in that video. During the video, all the important dialog boxes and dropdown menus are blown up to full screen so that the user can easily read the contents and follow along using the files on the accompanying CD-ROM*. |
|
![]() |
![]() |
![]() |
![]() |
SOFTIMAGE|XSI: Mastering Lighting covers all the lighting tools available
in SOFTIMAGE|XSI and how to use them in conjunction with mental ray to produce
photorealistic results.
Here are a few examples of what's covered on SOFTIMAGE|XSI: Mastering Lighting.
1. Anatomy of a light: What are all the different
components of a light? Light Node, Shader node, Soft_light, Spot node, Associated
models, etc...
2. Once you under stand the light, how do you control it? Shadows, Intensity,
Spread, Color, Color modes, Attenuation,
Fall off,
etc...
3. Spot, Infinite,
Point and Area
lights. What's the difference? How are they used and when to use which one.
4. XSI Manipulators.
Translating and Orienting your lights and cones with out using the Transformation
keys.
5. The Ambient light and
why you should never use it.
6. Selective lights/Associative lights. Controlling which light shines on what.
7. Controlling Shadow individual objects shadow color and intensity without
affecting any of the other objects in the scene.
8. Light shader: Projector light. How to create animated and non animated projectors
and what they are useful for. Creating a movie projector type of effect using
the "Fast
light effects" shader.
9. Lighting, Beyond the basics.
a. Shadow mapped shadows. (Resolution, Softness, Samples, etc) How they work,
and how to tune them for faster rendering.
b. Ray Traced
Shadows. How they work. When to use them and when not to.
c. Area lights.
Soft shadows with out the limitations of Shadow mapped shadows. (Geometry, Samples,
Area Transformation,
Etc...)
d. Volumic
Lights. Understanding all the variables and how they work together. (Reflectance,
Map sizes, Shadow options, Shards,etc..)
e. Lens Flares. Controlling,
Attaching to multiple cameras, Effects, Flare, Glow, Star, etc...
f. inclusive/exclusive lights. Why associative lights are so powerful.
10. Lighting Setup: Key
Light, Fill light,
Back light,
Rim lighting.
11. Caustic Lights.
What's a caustic light? How is it controlled. (energy, photons, accuracy, radius,
photon map, etc...) What to do for specific effects.
12. Final Gathering.
How to light your scene realistically with no lights! (or only one) How to tune
your render so that it looks good.
13. Global Illumination. Learn how to adjust your renders to remove artifacts
and create smooth looking radiosity effects.
14. Plus a whole lot more than what's listed here.
![]() |
![]() |
![]() |
|
Learn how to set up your scenes for Global Illumination
and Final Gathering.
|
Learn how to turn your "Boring" scenes
into photorealistic ones like......
|
This one!
(to keep rendertimes down, actual scene used on the tape is a different one) |
![]() |
![]() |
![]() |
![]() |
These videos are hosted by Ed
Harriss, an 8 year veteran of SOFTIMAGE. He started teaching Softimage
over 6 years ago. He'll show you alot of the tricks that he's learned over
the years to help you create some of the effects like the ones you see above.
*For copyright reasons, some of the textures and models will be replaced with
working substitutes
SOFTIMAGE|XSI: Lighting is produced independently from SOFTIMAGEŽ, and is
not endorsed by SOFTIMAGE.
SOFTIMAGE is a registered trademark of SOFTIMAGE, Inc. a subsidiary of Avid
Technology Inc.
Click here to return to EdHarriss.com