FOV Effect
Download scene here: CamRig_DB
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This scene will simulate the effect used many times in films. Where the main
object is in the foreground and the whole background moves outward from the
camera leaving the main object in the same place.
The relation is trigonometric. Two right triangles formed between your camera
and the frame at your object position.
/__FOV
\___ |___ /
_\ __|__
/
__\ _|_
/
___\ | /
__.cam
and here's the trig triangle
sin(a)
\ ____.____| c
_\ ____.___| o
__\ ___.___|
s
__h \_____ | (a)
__y _\ ____|
__p__
\ .._,,|
______\ __|
_______\a.|
________\ |
a = half the camera angle cos(a) would be your measured distance or "ctr_dist_cam(FOV.)"
in expression lingo.
In the sample database, there's an interactive camera rig setup which does exactly
what you want.
You can move a rectangle around your scene which controls the camera FOV and
image format.